Cisco acquiring Five Across

When it comes to mergers and acquisitions, there are some deals that you can almost see coming but then there are others that hit you like something falling out of the sky.  Cisco dropped a small bomb from above when it announced today it was acquiring small social network platform developer Five Across .

Five Across was founded in 2003 by software developers from Apple computer and Adobe Systems. They set out to create a rapid deployment platform for creating and publishing web communities (and social networks) and integrating dynamic content in to them.  Put another way, their idea was simple: web communities are popular but time consuming to build.  Create a rapid deployment platform and corporate customers can use tools to create their own interactive web communities; sites where they can engage fans/customers and enhance their brands.   

five across and cisco

At the time of the acquisition, Five Across software is beyond beta and in the market. The NHL with its NHL Connect fan website (currently listed as being in beta)is one of the notable first customers.

On the face of it, thinking purely about revenue, acquiring Five Across seems a curious choice for Cisco.  Buying a software developer, let alone one that hasn’t sold a lot of product, is a move away from Cisco’s core business of selling network routers and switches, or even its consumer networking product lines (through Linksys and Scientific Atlanta). 

Fortunately, direct impact on bottom line isn’t the only purpose of an acquisition.  In this case, there are several ways the acquisition could be to be complimentary without direct contribution.  Click to Read More

Steve Jobs’ Funky Numbers: a closer look at his essay

Yesterday, I commented (in an extremely long post) on Steve Jobs essay about DRM systems in the music industry.  I was impressed with his post, and lauded it.  Having slept on my thoughts, I still feel that way, but one thing irks me – Jobs’ numbers were bad.

I noted yesterday that Mr. Jobs numbers were, in a few instances, exaggerated and simplistic but I didn’t say much more than that.  Today, partly in reply to an email I received, I am going to focus briefly on his numbers.

What Jobs Said:
Through 2006, 90 million iPods were sold along with 2 billion songs from iTunes.  That yields an average of 22 songs purchased from iTunes per store.

Reality:
That math may be factually accurate but it’s misleading.  The iPod has been around for many years and any given single owner has probably gone through more than one iPod in that time.  (I, for example, have had two break and am on my third. I also have a Shuffle that I received as a gift. That means, I account for 4 of those 90 million, not just 1).  Extrapolating song purchases based on total units is far less telling than doing it by unique buyers.

Better Math:
Recalculate those numbers based on the songs purchased per unique iPod owner rather than total units. Something like this example:
Click to Read More

The DRM Dilemna: The Music Industry’s Faulty Logic

One of the few loud and outstanding criticisms of the iPod player and iTunes service is the closed Fairplay Digital Rights Management system (DRM) employed for music bought through the iTunes store. 

DRM Locked iPod

On February 6th, Steve Jobs posted an essay on Apple’s website addressing those criticisms.  The posting, which can be read here is factually informative, articulate and worth reading.   Even so much as Jobs has Apple’s interest at heart, and has to be diplomatic given Apples relationships with the music industry, the content of the essay outweighs the bias. It is relevant to anyone watching (or seeking to understand) the changing music landscape. I might even reprint it instead of my own posting later this week.  (I think it’s that insightful.)

In his address, Jobs points out that the existence of the Fairplay system was not by choice but necessity.  The Big 4 of record companies (Universal, Sony BMG, Warner and EMI) control distribution on  over 70% of the world’s music.  Absent DRM tools, these distributors wouldn’t allow their libraries inclusion in download services. Absent Fairplay (or equivalent), the iTunes store, and arguably much of the landscape of legal downloadable music, would be barren.

The music industry has forced those handling electronic distribution to accept DRM tools.  Unfortunately, in doing so the music industry has also created a climate where the incentives are for closed proprietary systems rather than portable open ones.  Specifically, in Apple’s case, failure to respond to a breakdown of the DRM in a rapid amount of time would void Apple’s right to sell most of the music they offer.  Apple has to maintain the integrity DRM system above all else.  Considering the best security is to keep something as tightly controlled as possible – and DRM systems are always under attack – opening the code to more eyes by licensing it increases the likelihood of those attacks being successful.  Apple can’t afford to do that, nor can Microsoft, Sony or others in similar situations.  Each company’s best shot at maintaining the integrity of the DRM is to keep it proprietary.

Click to Read More

Disney: Q1 Earnings

Disney  (NYSE: DIS), reported strong Q1 earnings with help of big DVD sales for Cars and Pirates of the Caribbean: Dead Man’s Chest.

For the first quarter, ended Dec. 30, net income was more the double, buoyed by gains from the sale of interests in E! Channel and Us Weekly for $1.1b.  Excluding that transaction revenue, Q1 revenue was up 10% to $9.7b and earnings per share were up $0.15 over the prior year to $0.50 a share.

The movie studio had operating income of $604m over $128m last year. 
Outlook for the coming year is strong with another Pirates sequel and other Pixar productions do for release.

Profits for the media divisions rose to $750m, up 24%.

More detailed press coverage on Disney’s finances can be found at:

Yahoo Finance
Google Finance
Marketwatch

DirectTV Earnings Q4

DirecTV  (NYSE: DTV), reported Q4 earnings and met estimates of $0.29 share.

Net income almost tripled to $356m.  Subscriber growth was 38%, churn was down 1.57% do to stricter credit requirements for new customers.  Average monthly revenue for subscribers climbed to $80.70, an increase of almost $5.

More detailed press coverage on DirecTV’s finances can be found at:

Yahoo Finance
Google Finance
Marketwatch

Amazon meet Tivo. Tivo meet Amazon.

It’s been a big week for Net Video convergence. A day after WalMart announced a wider entry into downloadable TV and Video, Amazon and Tivo are capturing headlines with a story which takes WalMart’s news and goes one better.

amazon-tivo video image
According to the articles, Amazon and Tivo are going live with a limited Beta test that will bring Amazon’s Unbox video download service directly to the TV through Tivo. Previously, Unbox downloaded videos, like similar services from Movielink and Cinema Now were set up for download and viewing on a PC.

During the Beta test, and presumably on broad release, users will sign up at Amazon and make purchases there. At the time of purchase they’ll be able to designate some combination of two computers/video devices or two Tivo units to watch the movie on. The content will then be downloaded to those devices. Downloads will take about one hour with average broadband connections. Backups can be burned to disc but they use the Windows Media copy protection DRM system and will not play in a home DVD player or on iPod’s. (Mac users will be able to download movies to Tivo’s but not their Macs). Click to Read More

Downloads from Wal-Mart

In November 2006 WalMart offered a trial program for downloading Superman Returns. It’s been a while since that experiment but today Wal-Mart introduced a demo version of a more comprehensive video download service.  The service has the support of 6 major Hollywood studios and is set to include more than 3,000 TV and film titles at launch from properties held by Viacom’s studio properties, Disney, Warner Brothers, and 20th Century Fox.   Prices of downloads are expected to be similar to the prices of buying a DVD so as not to undercut that market.

The marketplace for downloadable content is crowded.  Among commercial content providers, Wal-Mart will compete against iTunes, Cinemanow, Amazon and others.   Wal-mart’s chances of success are uncertain, and they’ve failed before when experimenting with services outside their traditional core competencies. (A notable effort being their attempt to compete with Netflix which they gave up on.)

Click to Read More

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