Looking Forward: Interactive Entertainment’s Next Generation? 10-16-2009
There is a transformation underway in the world of video games. Fueled by changing technology and the opportunity to evolve outdated business models everything from who plays, to what they play, to how they play it, are in states of transition.
For the analyst, the executive, entrepreneurs or for simply curious fans, this begs the question: Where are we headed? What will come next? Where will things differ and where will they stay the same?
Every answer is a tea-leaf reading game. But dot by connected dot, piece by piece, from the patterns and trends showing today?
Chances are we’re heading slowly toward a new marketplace. A place with different cost structures and different hardware archetypes. A place where traditional hardware cycles elongate and where software delivery methods change. We’re probably looking at a gaming industry future where some consoles become truly multi-purpose home entertainment platforms – music, movie, digital video recording (DVR) and gaming enabled devices in one – where direct delivery (streamed digital content or real-time streamed game play) become the dominant reality.
It’s a likely future where interfaces and user experiences will mix and match – from 2D to 3D, from traditional joystick inputs to full figured motion control and voice automation. It’s a future where mobile games will likely take off in new directions, a place where boundaries from one medium to the next (console, PC, portable, cellular etc) become less defined. It’s a place where a game’s play will be capable of crossing over between different devices. It’s a place where “non-puzzle” or non-“head to head” games won’t have to be linear, where game storytelling is able to explore new forms.
We’re heading toward an environment where streams and subscriptions stand to surpass “shrink wrap” software sales. A place where business models evolve.

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