Seth Gilbert, 06-17-2009
At the gaming industries big convention, E3, a lot of the buzz was software driven. The chatter and talk was about the games on the horizon. Who’s building what, how well it plays, how fast, and how fun. Looking to last month, the industry didn’t generate the same kind of excitement in the retail stores during May.
According to the latest batch of retail data released Thursday by tracking firm NPD, sales fell off 23%, to $863.4m on the month. It was the third month of declining sales activity and the first month the industry turned out a revenue result below $1b in total since August of 2007.
Normally at Metue.com we publish a review of the NPD findings right away. This month, we took a few extra days to give it a closer look.
May is a historically weak month for games and to a certain extent, some weakness was expected. NPD and a number of industry analysts had largely predicted a down result. They note that year over year comparisons in the industry often don’t match because of differing product supply levels and the variable scheduling of when hotly anticipated new software releases hit the market. One year could be boosted by a just released blockbuster (like last year) while another coasts on solid (but not comparable) sales of older catalog hits.
In May, those cyclical elements and the quality of one year’s slate versus another were surely in play, but we think there may be clues in the data that show the results are a little more complicated.
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Seth Gilbert, 06-16-2009
In his biography or Rupert Murdoch, “the Man Who Owns the News,” Michael Wolff spoke indirectly of News Corps culture saying “every second working for [Rupert] Murdoch is a second spent thinking about what Murdoch wants.” Outside the realm of News Corps more core news-driven media properties, MySpace seemed to escape some of that oversight these past few years. The company was coasting on a straightening trajectory as an almost unaffiliated entity.
With new handpicked leadership in place, that’s changing. Looking to refocus on the customer experience and regain a nimble edge without excess financial weight, MySpace said it will lay off about 30% of its staff.
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Seth Gilbert, 06-11-2009
It usually takes a few days or weeks after a product hits the store shelves before there is a public tear-down and reports about its innards (and manufacturing costs). Jumping the gun, and working off “insider sources” instead of an actual look inside, several sites began sketching out the details and performance specs on the new iPhone 3G S internals this week.
Many of the details have been rumored for a while and are probably accurate but it’ll be at least a few weeks before any actual dissection of the phone can confirm or debunk them. Still, for those looking for early insight into where things are, or where they might be going, here some of the gist from the hardware reports:
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Seth Gilbert, 06-10-2009
From publisher to mogul, the frequent mantra from up high lately has been that the future for news media online will increasingly require payment for content. Big papers simply can’t afford to keep shelling out the money to pay the high price of reporting while competitors “borrow” the costly facts for free and customers bounce from site to site with little loyalty to anything other than the fastest copy editor and the first to report. The big question, though, is: who will pay? And what will they pay for.. or how much?
According to Barry Diller, IAC’s chairman and CEO, “anything of value is going to be paid for” online. People have paid for content before and they’ll continue to. That’s what he said in a keynote at the Advertising 2.0 conference in New York, Wednesday.
Not all would agree, however. Or they’ll hone in on the definition of one key word: “value,” and make that the battleground.
While it’s true advertising can’t, and won’t be a cure-all that pays for all costs and provides all revenue, it’s not clear what value propositions are necessary to lure a customer used to getting an overload of free information into opening their wallet and paying for the privilege.
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Seth Gilbert,
There was much speculation when Jon Rubinstein joined Palm in 2007 that he’d eventually run the company if it could get back on track. He was lured out of retirement for the challenge, had the support of the company’s investors who’d recruited him, and was loaded with fresh ideas. Many thought it was a question of when not if. Now they have their answer. Wednesday, Palm announced the former Apple exec’s promotion to chairman and CEO.
Earlier in his career, while at Apple, where he oversaw the iPod’s development, Rubinstein was part of a team of many talented executives. At Palm, he’ll talk the helm of the entire ship.
Known as an effective manager, a team builder and an engineering whiz, Rubinstein spearheaded the rapid deployment of the iMac and the development of the iPod division as Apple’s head of hardware engineering. Since joining Palm as executive chairman, he’s been the head Click to Read More
Seth Gilbert, 06-8-2009
True to expectation, Apple launched its World Wide Developers Conference (WWDC) in San Francisco Monday with bang, or at least, plenty of news. Two days after Palm rolled out the Pre, a solid Smartphone in its own right, Apple rolled out the latest incarnation of its own category killer, the iPhone 3G S.
Like the second incarnation that came before (iPhone 3G), the news of the phone was anticipated, and largely as forecast:
Behind a lead-in of teasing sales numbers touting 40m iPhone and iPod Touch Units sold, and the 50k applications available in the App Store (compared to less than 5,000 at the closest competitor: Android), the Keynote Speech showcased the phone and the official installment of the 3.0 software package for the platform.
Leading the improvement list, Click to Read More
Seth Gilbert, 06-2-2009
It’s hard to call the Beatles an opening act. But if the Paul McCartney and Ringo Starr assisted demonstration of the Beatles Rock Band game was the warm up, than Microsoft’s demonstration of new motion control technology was the headlining main event at the company’s E3 Press Briefing.
Monday morning, Microsoft showcased what it’s calling Project Natal. The subject of years of rumors, and longstanding speculation, it’s a technology that takes the unfulfilled dream of Sony’s Eye Toy and makes it real. It’s cameras and computer interaction in ways we’ve only seen in movies. It’s nothing short (in potential) of spectacular. (see video embedded below for demonstration)
To quote Steven Spielberg who was on hand to help with the reveal, “This is a pivotal moment that will carry with it a wave of change, the ripples of which will reach far beyond video games”
To put it to imagery, picture the gaming interface of Nintendo’s Wii, without the need of a controller. Picture a user interface that recognizes and responds to a person’s movement and environment. It’s a computer with sight (and ears).
Want to fight Sugar Ray Leonard or Muhammed Ali in a boxing game? Test your mettle against an Ultimate Fighter without the bruising and bone breaks? Make a fist and swing your hands through the air. Click to Read More