The Recipes of Pixar 03-29-2007
In the animation world, Pixar has been king for the past decade. After spinning off from Lucas Film in 1985, being bought by Steve Jobs, and eventually going public, the company found its footing in the mid 90’s and became a dominant player in CGI animation. Pixar’s string of hits started with Toy Story in 1995, and has followed with commercial and licensing successes for nearly all its major releases since: A Bugs Life in 1998, Toy Story 2 in 1999, Monsters Inc in 2001, Finding Nemo in 2003, The Incredibles in 2004, Cars in 2006 and more on the way.
On January 31st, Ed Catmull co-founder and former President of Pixar, one time CTO of Pixar and now head of the joint Pixar Disney Animation Studio (following Disney’s $7.4b acquisition of Pixar last year) spoke at Stanford’s Graduate School of Business Entrepreneurship Conference.
In his presentation, Dr. Catmull spoke about process and culture at Pixar; Effectively, things that are part of the company’s recipe for success that have been learned with trial and error. Many of these points, along with others made in an interview with some students (found here) translate across business markets and seem smart managerial practice.
While he gave the speech some time ago now, there are 4 management lessons I took from his speech and interview which I’ve been wanting to put to paper:
Look for what’s wrong, not just what’s right:
Early on, Pixar created a structure with programmers, animators and producers that differed from standard practice in the industry. The thought was a more equal peer system coupled with an “open door” “easy access” process would make for a healthy culture. Turned out, there were problems lurking and they were almost missed.

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