2 Trends in Event Tickets

With the Summer concert tours approaching and ticket sales and presales beginning, seems a good time to look at a couple trends in event ticketing:

Trend #1 – Paperless Ticketing:

Airlines realized the cost effectiveness of paperless ticketing a decade ago.  When flying you now check in online, print a boarding pass at home or get it at the gate.  It saves some trees and costs.    The event ticket industry is embracing similar concepts.  

The ticket industry is motivated to go digital not just by cost savings but also, with some offerings, a desire to gain access to the previously lost business opportunity of the secondary ticket markets.  Analysts from Forrester Research estimate that secondary resale market at upwards of $10b/year.  Click to Read More

Imagi Growing

To prepare for a ramp-up in production, and meet an internal goal of one film every 8 to 12 months, Imagi Studios has begun assembling a team of experienced Hollywood animation professionals to guide its Hong Kong animation staff (which includes approximately 400 animators and staff).

Brett Feeney whose resume includes Happy Feet and the Matrix Reloaded was hired to work in Hong Kong as Vice President of Production.

Cecil Kramer, whose credits include Shrek, Antz and the Prince of Egypt will be the Executive VP of Production and oversee creative from LA.  Ms. Kramer was formerly the co-head of production at DreamWorks Animation.

Maryanne Granger, a colleague of Ms Kramer’s from DreamWorks (DWA) will join the team to head production for Imagi’s title “Astroboy.”  Lynne Southerland, co-director of Mulan 2 will be the producer for Gatchaman, Imagi’s other in-development title (due in 2008).

The hiring’s mark  an aggressive growth plan being implemented by Douglas Glen, who was hired to lead the company in September.  At the core of the strategy (which I speculated on here) is the use of facilities Click to Read More

When Fans Attack: Marketing missteps

Yesterday I looked at the way marketers have been exploring both interactive tools and user-generated content sites in order to create broad multimedia campaigns.  The couple examples from TV and publishing showed advertisers/marketers creating fake companies, or websites, or aggressively using User-Generated-Content (YouTube etc) sites to hype and promote their products.   There are a multitude of other examples from Film, Television and other products; even luxury car brands like Audi are not immune.   Anheuser-Busch is getting in to the arena too. BudTV, which launched after the Super Bowl, provides several channels of Net TV video content created to help promote Budweiser for user who register to use the site.

The efforts to plug in to the viral marketing benefits of user-generated-content and willingness to embrace new technologies are notable.  Ultimately, I think they help legitimize the technology platforms as much, if not more, than they help promote products. But hijacking sites like YouTube, or MySpace, for advertising purposes (and creating hoax content) borders on problematic.  Today’s focus is those problems:

There is a fine line between content that is entertaining or engaging to fans versus content that irritates potential viewers/customers with misleading information.  Consumers are constantly inundated with marketing materials and have grown sensitive to the tone and nature of what’s directed at them.  A small misstep could significantly harm a campaign, or taint a potential fan/customers reaction.  Marketers needs to ask themselves if their efforts are clearly fun and entertainment, or more likely to be viewed as misleading. 

In 2004, Sci Fi Channel demonstrated what not to do with an effort that was clearly misleading. Click to Read More

Sequel-itis: Summer Movies

The first days of spring are just here so it seems a bit premature to look ahead to summer. But summer is not too far off and with it, come the summer blockbusters – the big, spectacles that often define a movie studios financials for the year.   

In line with Hollywood’s tendency to try and milk as much from established franchises as possible, this year’s scheduled slate includes an unusually high number of sequels.  Among the highly anticipated titles there will be one Part 5, one 4th installment,  at least 6 movies which are  the 2nd sequel (or 3rd installment) and at least two true sequels (2nd installments).

Here’s a brief look at some of these titles which marketing machines have been promoting since before the holiday lights were even put away.   Here is also a look at just how lucrative the franchises have been (e.g. why they keep getting green-lighted for new installments):

(Note: These numbers, from BoxOfficeMojo.com show only the Box Office returns for the franchises, they don’t include numbers for the DVD sales and merchandising/licensing revenue which are (for most of these movies) equally substantial)

New Media, Multimedia Marketing

 

Question: What do fake blogs, phony or misleading websites, promo MP3 releases and even dummy MySpace accounts have in common?

 

Answer: They are all part of sophisticated New Media, multi-media marketing campaigns for Television, print and other entertainment content. 

Following on the heels of books like Malcolm Gladwell’s Tipping Point (which theorizes about how trends develop),  and no doubt  influenced by the  increasingly rapid  viral growth and acceptance of web properties from MySpace to YouTube, media marketers are embracing new technologies and techniques to hawk their offerings.  

Some efforts go so far as to create fictional stories, or companies and full interactive environments around them.  These efforts don’t just promote a Television show or book; they’re also helping legitimize the technology platforms they’re built on.  Traditional Media was slow getting to the ball during the first wave of Internet activity; they’re looking like they don’t want that to happen again.

NBC’s popular show Heroes probably leads the pack of current offers when it comes to this kind of creative interactive marketing. Click to Read More

February – Gaming Sales

According to sales released by NPD Group, it was another solid month for the Nintendo Wii. Almost all consoles available in North America for the month of February were bought: More than 335k units. Among other premium next-gen gaming consoles, Sony sold only 127k PS3 consoles. Microsoft sold 228k units. The leading game console among portables and larger platforms for the month was the Nintendo DS which had sell-through of approximately 485k units.

The NPD Numbers for hardware and software:

North American hardware sales — February ‘07

  1. Nintendo DS – 485K
  2. Nintendo Wii – 335K
  3. Sony PS2 – 295K
  4. Microsoft Xbox 360 – 228K
  5. Sony PSP – 176K
  6. Nintendo GBA – 136K
  7. Sony PS3 – 127K
  8. Nintendo GameCube – 24K

North American software sales — Feburary ‘07

  1. Crackdown (Xbox 360) – Microsoft – 427K
  2. Wii Play w/ remote (Wii) – Nintendo – 371K
  3. Diddy Kong Racing (DS) – Nintendo – 262K
  4. Legend of Zelda: Twilight Princess (Wii) – Nintendo – 130K
  5. Guitar Hero 2 w/ guitar (PS2) – Activision – 130K
  6. Gears of War (Xbox 360) – Microsoft – 119K
  7. Major League Baseball 2K7 (Xbox 360) – Take-Two – 113K
  8. Lost Planet: Extreme Condition (Xbox 360) – Capcom – 111K
  9. WarioWare: Smooth Moves (Wii) – Nintendo – 109K
  10. NBA Street Homecourt (Xbox 360) – Electronic Arts – 102K

Imax delays earnings

Imax (NASDAQ: IMAX), the maker of giant screen movie technology, announced it was unable to file its 2006 annual on time. The 10-k needs to restate results due to accounting errors over a 6 yr period.  The errors, according to the company, are related to incorrect expense accounting for legal services in asia, mistaken capitalization of expenses for co-produced films and unrecorded branch level interest taxes of approximately $750k.
The issues were characterized as minor and are expected to be corrected by March 30th.

More detailed press coverage on Imax’s finances can be found at:

Yahoo Finance
Google Finance
Marketwatch

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